Players now move slower and more sluggishly in order to empathize use of U3‘s new sprint feature. The first thing different is the overall pacing of the game, which feels noticeably slower than Uncharted 2. Unlike most developers who tend to release the exact same version of their multiplayer year after year with minor tweaks, Naughty Dog has revamped just about everything in Uncharted 3. Players who loved Uncharted 2‘s simple, yet perfected, multiplayer are up in arms with how complex Uncharted 3‘s multiplayer has become. The problem that most are having is with the vast amount of new features and changes to how the game plays. While the Uncharted 3 multiplayer is filled with tons of bugs and glitches at the moment in its early beta stages (because it’s not a glorified demo), that’s not the biggest problem players are having. Boosters worked similarly to perks in Call of Duty, but almost everyone who knew what they were doing used the same two boosters and refused to use anything else due to how worthless the other boosters were, somewhat defeating the purpose. The only customization players had was choosing which player model they used when playing as a hero or villain and which two boosters they used. 5 battles where everyone started with the same stock weapons and fought to pick up more powerful weapons throughout the map.
Uncharted 2‘s multiplayer was praised for its simplicity: players fought in 5 vs. So is Uncharted 3 an evolution in multiplayer gaming or a trainwreck of new features? I had a chance to get my hands on the same multiplayer build at E3 earlier this month and voiced some of the same concerns that are now constantly being brought up on Naughty Dog’s forums. The Uncharted 3 beta was released not even 24 hours ago and the official forums are already flooded with a mix of praise and complaints from fans of Uncharted 2‘s multiplayer.